However, it should be on the shortlist for sure! It should showcase that it probably isn’t the worst game ever made, and the treatment it’s getting is mainly a product of gamers aiming to rightly vilify AAA development at the moment.įollowing a long line of supposed ‘worst games ever’ in the form of Redfall and Forspoken. Well, if this review does one thing, it should be this. LOTR: Gollum is a game that no one asked for, which failed to meet fans’ extremely low expectations, and as a result, is now in danger of being inducted into the ‘worst games of all time’ shortlist. I suppose it is technically possible, but it’s much more likely that they’ll just accidentally bludgeon themselves to death in the process, and bludgeon they did. With respect to Daedalic, this decision to entrust this studio who had zero experience producing AA games, let alone proposed AAA titles, was like handing a toddler a hammer and chisel and then expecting them to create a work of art from a lump of marble. This arduous task of making this threadbare concept a reality was firmly placed in the hands of Daedalic Games, a studio most well known for its work on the modestly-successful Deponia series. It turned out about as well as anyone could have hoped for. Somewhere, somehow, this idea to give players the ability to play as the most abominable, decrepit, and loathable character within the LOTR franchise was given the green light, and as you probably know, before even arriving for this review. It’s not often I can begin a review from a starting position where I simply cannot fathom how or why the game came to exist. Oh, what am I doing? I’m listing characters that would be just as likely to be the protagonist of a AAA feature game as Gollum from Lord of the Rings. Alfred the Butler from the world of Batman.
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