At launch, the Xbox One also couldn’t run it at its native 1080p and opted instead for 900p. I initially played through it and its various DLC on Xbox One, where I’d regularly experience hiccups in frame rate below the target of 30 frames per second. However, these thoughts usually ended with an undeniable realization that Witcher 3 is one of the most technically demanding games available on eighth generation platforms. These thoughts rose up again as I replayed The Elder Scrolls V: Skyrim on Switch as it in many ways felt like the predecessor of Witcher 3’s design. This came to mind specifically as I played through The Legend of Zelda: Breath of the Wild, which drew regular comparisons to Witcher 3. In the early days of the Switch, as impossible port after impossible port hit the system, I distinctly remember wondering if it would ever be possible for The Witcher 3: Wild Hunt to run on the little system that could.
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